I'm finishing a movie rewrite, but to keep you amused here's Parker as I statted her out for True20, from a discussion on modern RPG systems over on the EN World Forums.
8th level Parker in True 20 would be
Background: Criminal: Burglar (from Expert's Handbook)
FEATS (2 BG, 4 starting, 7 level-ups)
Second Chance (Trigger Alarms)
Talented (Disable Device & Stealth)
Talented (Acrobatics & Athletics)
Talented (Bluff & Sleight of Hand)
Benefiit (Alternate ID's)
Talented (Notice & Search)
Skill Mastery Acrobatics/ Disable Device / Stealth / Sleight of Hand
Challenge: Disable Device - Fast Task
Challenge: Stealth - Slip between cover
SKILLS (2 BG, 9 starting, 9sp/level)
+17 Disable Device (uses Dex as she's usually lockpicking)
+17 Escape Artist
+3 Gather Information
+12 Knowledge (crime)
+17 Sleight of Hand
Combat Bonus: +6
Possessions: Lockpicks, specialized climbing gear, 9mm pistol (attack +10, Damage DC 18), Alternate ID documents
Parker's bright, surprisingly strong from climbing (her 6th level Att bonus went to STR) and tough from her childhood. She concentrates during heists but is otherwise easily distracted, evening out her WIS. She's attractive, but is oblivious to the fact and is really bad with people (neg CHA)
Note that I folded Climb and Jump into Athletics because, well, all right-thinking humans do so. She started with Bluff (for pickpocketing) and Gather Information (finding fences for her loot) but then never really levelled them up. I only used Talented, not Skill Focus -- I only allow one or the other in my campaigns. Also, all these feats are from the True20 core rulebook. The Expert's Splatbook has a few more tasty treats.
Geek out in the Comments.