Thursday, April 30, 2009

Dino-Pirates of Ninja Island

Hardcore Geeking Alert.

I've mentioned dabbling in game design, courtesy of the Open Gaming License movement of D&D 3.0. I find it ridiculously gratifying that they're doing a full-on character write-up for an antagonist I created in Manual of the Planes.

Although I dig D&D 4.0, my favorite systems are True20 and Mutants & Masterminds. I'd like to point out a True20 variant published on the web by Scratch Factory. Dino-Pirates of Ninja Island is an elegant distillation of the True20 rules.

Also: DINO-PIRATES! AND NINJAS!

Love to see Corey convert it to a full on generalist pulp game. One of these days, Corey, I'll finish those damn vehicle combat rules ...

(NOTE: It would be remiss not to mention that Feng Sui was the greatest RPG and gameworld ever created. If there was an online CCG of Shadowfist I'd never get another lick of work done until I died of malnutrition nesting in my own filth in my Aero chair)

66 comments:

  1. Anonymous2:57 PM

    Not a GURPS fan then?

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  2. You know, the sourcebooks are amazing, but I never liked any iteration og the system.

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  3. Anonymous3:31 PM

    This was Rogers tweet.

    "Geek Alert - Rules online for RPG called Dino-Pirates of Ninja Island".

    My response.

    "Just pirates and dinosaurs? Feh, call me when they add ninjas."

    That's right, I missed the word "Ninja" in the title.

    Most days, I am a very smart person.

    This is not one of those days.

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  4. Anonymous5:31 PM

    You missed it! CCG Workshop had official online Shadowfist play for several years; unfortunately the servers are now down and unlikely to return.

    Lackey CCG reportedly has a Shadowfist plugin. I should try it sometime.

    -- the Bryant who maintained the Shadowfist and Feng Shui pages at innocence.com for a long time

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  5. You're making me feel old and crotchety. I've never heard of some of these systems . . . is True20 a kind of refuge for d20 developers feeling pushed around by Wizards? (I almost wrote TSR, which shows where I'm coming from.)

    I've written several GURPS books; the wonkishness of the system appeals to me and the fourth edition seems tight and polished.

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  6. Anonymous10:28 PM

    True20 is published by Green Ronin, which was started by at least one and possibly several ex-Wizards of the Coast employees. It strips things down to basics - three archetypes instead of multiple classes, for instance. A good little game.

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  7. True20 uses just a 20 sided die. Very streamlined, very story oriented.

    4th Edition GURPS is tight design, but I'm not nuts about the presentation. I'll take a look at it again, though when I have soem downtime.

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  8. Delighted to see you remembering Feng Shui — by the time I was developing the expansions for that game, Exalted had become the Internet darling for grandiose action shenanigans. I wanted to do a third edition of Feng Shui so bad.

    You and Robin Laws should make a Feng Shui-style TV show, with the kung-fu and the time-hopping and the evil eunuchs and the gunplay. I would watch the hell out of that show.

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  9. Alan Scott11:41 PM

    John, Speaking of your work on MotP, I'm presently writing a pitch for a Court of Stars article featuring Queen T's Seneschal, presenting him as a master schemer and major rival to the Prince of Frost.

    Do you have any advice?

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  10. Hey John! Wow, thanks for the shout-out!

    The game's still in a bit of flux -- some changes coming to how time is handled that will put the final touches on the pulptastic feel.

    I would be remiss not to pass on the shout-out to the folks at the True20 discussion forums, who have come up with many of the ideas pulled together in DPoNI. Crazy awesome collaboration going on over there. It's fun designing a game with people I know only as Baduin, The Shadow, ValahallaGH, True20 Chick and iwatt.

    There's going to be some really cool community-driven stuff happening around DPoNI this year. Online games, open setting development, lots of keen interwebby stuff.

    And I second the call for a Rogers/Law crossover series.

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  11. You and Robin Laws should make a Feng Shui-style TV show, with the kung-fu and the time-hopping and the evil eunuchs and the gunplay. I would watch the hell out of that show.Man, Jackie Chan Adventures was the Feng Shui Show (or at least the Feng Shui Cartoon).

    -Rob D.

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  12. jackie chan adventures was the source for about half a dozen of our feng-shui characters locally, including Oh Noh, the cricket bat weilding manmountian.

    Also, there's still love for feng shui on rpg.net, but it's a bit dated.

    It toally could be updated and made even more....well..MORE.

    Though I've been seeing nods to it in alot of places. The Chiron Group from Hunter:The Vigil for example, I find is best run as a 'not-quite-so-evil' version of architechs of the flesh.

    Note that you really should check out Reign, if nothing else for the rules about Companies and how it allows characters to start at the bottom and then take over nations.

    As intruiging as the film stuff is, i'm not a film wonk, but i'm totally a gamer so i really like these posts.

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  13. Rogers -

    If pulp is your bag, you should check out .45 Adventure by Rattrap Publishing. Not an RPG per se, but a tabletop skirmish minis game that has a lot of Roleplaying elements.

    Very cool system.

    Two years ago at a convention (Historicon? Fall-In? Don't remember) I got to play in a game that was based (very loosely) on Jonathan Coulton's song SkullCrusher Mountain with all the mad scientisty goodness that entails.

    Unfortunately, there was no half-pony, half-monkey monster in the scenario.

    Here's some demo files:
    http://www.rattrapproductions.com/speakeasy/viewforum.php?f=8

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  14. @alan scott: Seeing as a single section of MotP was my first pubished work, I'm not sure I should be handing out advice. They did really seem to respond to the conflict-driven approach, though, and it may be useful to really focus on how his plans would intersect with the mortal world/PC's. Really nice guys, and fun process, btw.

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  15. Given that I picked up the MoP expecting to sort of skim over the Feywild on my way to the good parts (because, to be frank, it's a pretty bland idea in the core books), I was pretty well knocked back on my heels by it, well, not sucking.

    Once I was past that surprise, the fact that it was actually really good seemed a much smaller matter.

    -Rob D.

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  16. John, if you ever have the opportunity for Corey to personally run Dino-Pirates for you, grab onto it with both hands and throttle him until he agrees. He's a glorious GM.

    - Kevin (PCat)

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  17. Although I dig D&D 4.0Okay, that's the last straw. I demand a refund.

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  18. There's a True20 supplement for the Cthulhu Mythos called Shadows of Cthulhu. Pretty nifty stuff.

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  19. For those looking for more setting-type info on DINO-PIRATES OF NINJA ISLAND, I just got interviewed on the subject by my buddy Joshua: http://darkheritage.blogspot.com/2009/05/interview-with-corey-reid-of-dino.html

    Wow, I sure can talk a lot.

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  20. Alan Scott3:40 PM

    Thanks, John

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  21. Wow. As another contributor to Feng Shui and True20, thanks. This is a real rush. Thanks.

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  22. Feng Shui was my first ever RPG, my gateway drug. When other people were cutting their teeth on +3 Longswords and Melf's Acid Arrow, I had my nose buried in a book that talked about eunuch sorcerers, cyborg-demons, contract killers with hearts of gold, 10,000 screaming mooks, and the terrifying power of the Shadowfist. I remember reading about the cross-time cross-dimensional battle to secure the world's supply of mojo and thinking "Holy shit, there are cyborg monkeys in here." I remember reading a chapter on firearms that was packed full of illustrative silhouettes because it was important, damnit, to choose a gun that looked cool. And I remember that breakthrough when all the crazy talk about "target numbers" and "modifiers" finally made sense. It was, I think, just the sort of thing my 15-year-old self needed at the time.

    Although I think that other games have some along since then which go about accomplishing Feng Shui's goals in cleverer or more elegant ways, Feng Shui, especially the well-worn first-edition copy with pages falling out that I own, still has a special place in my heart.

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  23. I have many, many fond memories of Feng Shui, from the first time I found the book and asked my game group if we could try it (we wound up with a hard-boiled cop attacking a mime with a missile launcher by the second session, and it just got awesomer from there) to my emailing Greg Stoltze and basically begging him to let me help out with "Seal of the Wheel" to "Gorilla Warfare", which is one of my most favorite things that I ever did, creatively. (I got to make a magical monkey that could detach its limbs, called "Rhesus Pieces". I was living the dream that day.)

    Thanks for bringing those good memories up.

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  24. The Time mechanics in the Borrowed Time mini-setting I wrote with Bruce Baugh were initially inspired by our past involvement/infatuation with Nexus: The Infinite City and Feng Shui.

    The Action Stack works well in trying to work the shot system into true20, but the setting window dressing with the rules didn't seem to catch.

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  25. @John Seavey: "I got to make a magical monkey that could detach its limbs, called "Rhesus Pieces"."

    This is probably the greatest thing I'll ever read in my life. I may be getting divorced because I can't stop laughing.

    @David: I loved the Action Stack concept. I'm still working out the perfect way to reproduce SLOW MOTION in my games.

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  26. I had a Jammer (cyborg monkey) team with Mighty Carl Jung, Mojo Bobo, and Meringue-utang as members...

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  27. 4.0??????????

    Good lord.

    Just don't call it "D&D."

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    ReplyDelete
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    ReplyDelete
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    ReplyDelete
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    ReplyDelete
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    ReplyDelete
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    ReplyDelete