Thursday, April 30, 2009

Dino-Pirates of Ninja Island

Hardcore Geeking Alert.

I've mentioned dabbling in game design, courtesy of the Open Gaming License movement of D&D 3.0. I find it ridiculously gratifying that they're doing a full-on character write-up for an antagonist I created in Manual of the Planes.

Although I dig D&D 4.0, my favorite systems are True20 and Mutants & Masterminds. I'd like to point out a True20 variant published on the web by Scratch Factory. Dino-Pirates of Ninja Island is an elegant distillation of the True20 rules.

Also: DINO-PIRATES! AND NINJAS!

Love to see Corey convert it to a full on generalist pulp game. One of these days, Corey, I'll finish those damn vehicle combat rules ...

(NOTE: It would be remiss not to mention that Feng Sui was the greatest RPG and gameworld ever created. If there was an online CCG of Shadowfist I'd never get another lick of work done until I died of malnutrition nesting in my own filth in my Aero chair)

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